Using stages
Stages allow to group input slots for handling independent scenes (e.g. from multiple units) at the same time.
Setting up stages#
To manage stages, open the slot manager and click on the stages button.
Using stages#
After you’ve assigned your input slots to certain stages, the selection of the current slot will also determine the selected stage.
When selecting a slot, all slots from the associated stage are highlighted in a lighter grey color in the slot UI. Slots from other stages are displayed in the darker grey background color.

Slots of current stage
The current stage’s name is shown at the top of the global metadata panel in the top-right of the main screen and next to the “Slots” label in the middle left of the main screen.

Stage name
Every stage gets its own global metadata fields, so that you can handle different scenes independently.

Global metadata for stage “Main”
Besides the global metadata, the following features respect the current stage:
- Record All Armed Slots
- only input slots of the current stage will be recorded
- Create Stills for All Armed Slots
- only input slots of the current stage will be used for still creation
- Multi-view mode “All Input Slots”
- only input slots of the current stage will be shown
- Multi-view mode “All Armed Input Slots”
- only armed input slots of the current stage will be shown
- Link All Input Slots
- only input slots of the current stage will be linked
- Add Shared Metadata
- slot metadata fields can only be shared within the same stage